PATRICK SLOAN
Patrick Sloan

I design media experiences that change how people think, engage, and behave.

The Vision

Most practitioners work in one layer. I work across four — from the infrastructure of how information moves, to the moment of contact, to the dialogue, to the systems that make change stick.

Media Experience Disciplines

Communication Systems 01

THE INFRASTRUCTURE LAYER how information is structured, packaged, and delivered at scale.

  • Video production & directionScripting, editing, narration, post-production
  • Motion graphics & animationExplainers, title sequences, eLearning animation
  • Visual design & brand systemsLayout, typography, identity, course UI
  • SCORM / cmi5 / xAPI pipelinesStandards-compliant course architecture & LRS integration
Engagement Architecture 02

THE EXPERIENCE LAYER designing the moment of contact that makes someone lean in instead of click away.

  • Articulate Storyline developmentImmersive scenarios, interactions, and assessments
  • VR world & environment designMeta Horizon Worlds, Unity / VRChat, URP materials
  • Live event productionReal-time multiplayer shows, audience mechanics, hosting
  • Custom HTML5 learning experiencesReact-based authoring, WCAG-compliant output
Conversational Practice 03

THE DIALOGUE LAYER where the audience talks back and the system responds meaningfully.

  • Branched scenario designDecision trees, consequence modeling, realistic dialogue
  • NPC-driven learning interactionsAI-assisted compliance characters & roleplay systems
  • Game show Q&A mechanicsLive host/player dynamics, real-time feedback loops
  • Instructional writingNarration scripts, on-screen copy, scenario dialogue
Reinforcement Ecosystems 04

THE BEHAVIOR LAYER systems designed to make change stick after first contact.

  • Scoring & progression systemsLeaderboards, team mechanics, spaced reinforcement
  • AI-assisted modernizationLegacy SCORM portfolio transformation at enterprise scale
  • LMS & data ecosystem integrationTalentLMS, xAPI statements, Gravity Forms workflows
  • Game design for behavior changeDeception layers, social mechanics, habit-forming loops

Tools & Technologies

After Effects Premiere Pro Articulate Storyline Photoshop / Illustrator TypeScript SCORM / cmi5 / xAPI Unity / VRChat React HTML / CSS / JS Meta Horizon Worlds TalentLMS